beb20f9ae62329cedc98f6960397ed20d665b05a
PSD-To-PNG / psd-to-png.fs
(*
The MIT License (MIT)
Copyright © 2023 Dean Lee
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*)
open System
open System.IO
// note: this program is purely functional except for the lack of monads for handling the stream objects
// byte handling functions
let readAsChars (bytes : byte list) =
let rec recursion (list : string list) = if list.Length = 1 then list.Head else list.Head + recursion list.Tail
List.map (fun x -> Convert.ToChar(x : byte)) bytes |> List.map (fun x -> Convert.ToString(x)) |> recursion
let readAsSigned (byte : byte) = if byte < 128uy then int byte else (int byte) - 256
let readAsUnsigned (bytes : byte list) =
let uints = List.rev bytes |> List.map (fun x -> uint32 x)
match uints.Length with
| 1 -> uints.Head
| 2 -> uints.Head + (uints.[1] <<< 8)
| 4 -> uints.Head + (uints.[1] <<< 8) + (uints.[2] <<< 16) + (uints.[3] <<< 24)
| _ -> 0xffffffffu // probably not the best solution from an api perspective
let writeU16 (num : uint16) =
let byte0 = byte ((num <<< 8) >>> 8)
let byte8 = byte (num >>> 8)
[byte8; byte0]
let writeU32 (num : uint32) =
let byte0 = byte ((num <<< 24) >>> 24)
let byte8 = byte ((num <<< 16) >>> 24)
let byte16 = byte ((num <<< 8) >>> 24)
let byte24 = byte (num >>> 24)
[byte24; byte16; byte8; byte0]
// list handling functions
let inline (..>) (element : 'a) (tuple : 'a list * 'a list) = (element :: fst tuple, snd tuple)
let splitList (count : int) (list : 'a list) =
let rec recursion (count : int) (list : 'a list) = if count = 1 then ([list.Head], list.Tail) else list.Head ..> (recursion (count - 1) list.Tail)
match count with
| _ when count < 0 -> failwith "Count cannot be negative."
| _ when count > list.Length -> failwith "Count must not exceed list length."
| 0 -> ([], list)
| _ -> recursion count list
let divList (interval : int) (list : 'a list) =
let rec recursion (list : 'a list list) =
let tuple = splitList interval list.Head
if list.Head.Length <= interval then list else fst tuple :: recursion [snd tuple]
if interval = 0 then [list] else recursion [list]
let diceList (dicer : int list) (list : 'a list) =
let rec recursion (dicer : int list) (list : 'a list list) =
let tuple = splitList dicer.Head list.Head
if dicer.Length = 1 then list else fst tuple :: recursion dicer.Tail [snd tuple]
if List.sum dicer <> list.Length then failwith "List length must equal sum of dicer values."
if dicer.Length = 0 then [list] else recursion dicer [list]
let processList (processor : 'a list -> 'a list * 'a list) (list : 'a list) =
let rec recursion (list : 'a list list) =
let tuple = processor list.Head
if (snd tuple).Length = 0 then list else fst tuple :: recursion [snd tuple]
recursion [list]
// stream handling functions
let readStream (stream : Stream) =
let rec recursion (list : int list) =
let byteInt = stream.ReadByte()
if byteInt < 0 then list else byteInt :: recursion list
stream.Seek(0L, SeekOrigin.Begin) |> ignore
let result = List.map (fun x -> byte x) (recursion [])
stream.Seek(0L, SeekOrigin.Begin) |> ignore
result
let writeStream (stream : Stream) (byteList : byte list) =
let rec recursion (byteList : byte list) = if byteList.Length = 0 then () else stream.WriteByte(byteList.Head); recursion byteList.Tail
stream.Seek(0L, SeekOrigin.Begin) |> ignore
let result = recursion byteList
stream.Seek(0L, SeekOrigin.Begin) |> ignore
result
// create crctable
let partialDiv (uint : uint32) =
let rec recursion (acc : uint32) (count : int) =
let acc = if acc % 2u = 0u then acc >>> 1 else (acc >>> 1) ^^^ 0xedb88320u
if count = 0 then acc else recursion acc (count - 1)
recursion uint 7
let crcTable = List.map partialDiv [0u .. 255u] |> List.toArray
// data types
type PsdHeaderData =
{ Signature : string
Version : uint32
Channels : uint32
Height : uint32
Width : uint32
Depth : uint32
ColorMode : uint32 }
static member make (byteList : byte list) =
let (header, byteList) = splitList 26 byteList
let (signature, header) = splitList 4 header
let signature = readAsChars signature
if signature <> "8BPS" then failwith "Not a valid PSD file."
let header = diceList [2; 6; 2; 4; 4; 2; 2] header |> List.map readAsUnsigned
let headerData =
{ Signature = signature
Version = header.Head
Channels = header.[2]
Height = header.[3]
Width = header.[4]
Depth = header.[5]
ColorMode = header.[6] }
(headerData, byteList)
type PsdLayerData =
{ ContentsRect : byte list
Channels : uint32
ChannelInfo : byte list
BlendModeSig : string
BlendModeKey : string
Opacity : uint32
Clipping : uint32
Flags : byte }
static member make (byteList : byte list) =
let (contentsRect, byteList) = splitList 16 byteList
let (channels, byteList) = splitList 2 byteList
let channels = readAsUnsigned channels
let (channelInfo, byteList) = splitList (6 * (int channels)) byteList
let (rest, byteList) = splitList 12 byteList
let rest = diceList [4; 4; 1; 1; 1; 1] rest
let layerData =
{ ContentsRect = contentsRect
Channels = channels
ChannelInfo = channelInfo
BlendModeSig = readAsChars rest.Head
BlendModeKey = readAsChars rest.[1]
Opacity = readAsUnsigned rest.[2]
Clipping = readAsUnsigned rest.[3]
Flags = rest.[4].Head }
(layerData, byteList)
type PsdPixelData =
{ Compression : uint32
Pixels : byte list }
static member make (byteList : byte list) =
let (compression, byteList) = splitList 2 byteList
{ Compression = readAsUnsigned compression
Pixels = byteList }
type PsdData =
{ HeaderData : PsdHeaderData
Layers : uint32
LayerData : PsdLayerData
ChannelImageData : PsdPixelData
PixelData : PsdPixelData }
[<RequireQualifiedAccess>]
module PsdData =
let readFile (filepath : string) =
use source = new FileStream(filepath, FileMode.Open, FileAccess.Read)
readStream source
let splitSection (byteList : byte list) =
let (length, byteList) = splitList 4 byteList
let length = readAsUnsigned length
splitList (int length) byteList
let make (filepath : string) =
let byteList = readFile filepath
let (headerData, byteList) = PsdHeaderData.make byteList
if headerData.Version <> 1u then failwith "Must be version 1."
if headerData.Channels <> 4u then failwith "Only 4 channel images supported."
if headerData.Depth <> 8u then failwith "Only 8 bit images supported."
if headerData.ColorMode <> 3u then failwith "Only RGBA images supported."
let (whatever, byteList) = splitSection byteList // remove color section
let (whatever, byteList) = splitSection byteList // remove resource section
let (layerMaskSec, byteList) = splitSection byteList
let (layerInfo, whatever) = splitSection layerMaskSec
let (layers, layerInfo) = splitList 2 layerInfo
let layers = readAsUnsigned layers
if layers <> 1u then failwith "Multi-layer images not supported."
let (layerData, layerInfo) = PsdLayerData.make layerInfo
let (whatever, layerInfo) = splitSection layerInfo // ignore layer name
let channelImageData = PsdPixelData.make layerInfo
let pixelData = PsdPixelData.make byteList
{ HeaderData = headerData
Layers = layers
LayerData = layerData
ChannelImageData = channelImageData
PixelData = pixelData }
type GeneralInfo =
{ Height : uint32
Width : uint32
Channels : uint32
Depth : uint32 }
static member make (psdData : PsdData) =
{ Height = psdData.HeaderData.Height
Width = psdData.HeaderData.Width
Channels = psdData.HeaderData.Channels
Depth = psdData.HeaderData.Depth }
type PngHeader =
{ Data : byte list }
static member make (info : GeneralInfo) =
let height = writeU32 info.Height
let width = writeU32 info.Width
{ Data = height @ width @ [8uy; 6uy; 0uy; 0uy ;0uy] }
type PngImage =
{ Data : byte list }
[<RequireQualifiedAccess>]
module PngImage =
let rec oneToMany (repeats : int) (byte : byte) = if repeats = 0 then [byte] else byte :: oneToMany (repeats - 1) byte
let decompressA (byteList : byte list) =
let sbyte = readAsSigned byteList.Head
match sbyte with
| _ when sbyte = -128 -> ([byteList.Head], byteList.Tail)
| _ when sbyte >= 0 -> splitList (int (byteList.Head) + 2) byteList
| _ -> splitList 2 byteList
let decompressB (byteList : byte list) =
let sbyte = readAsSigned byteList.Head
match sbyte with
| _ when sbyte = -128 -> []
| _ when sbyte >= 0 -> byteList.Tail
| _ -> oneToMany -sbyte byteList.Tail.Head
let decompressUnit (byteList : byte list) = processList decompressA byteList |> List.map decompressB |> List.concat
let decompress (info : GeneralInfo) (byteList : byte list) =
let height = int info.Height
let width = int info.Width
let channels = int info.Channels
let (byteCounts, byteList) = splitList (channels * height * 2) byteList
let byteCounts = divList 2 byteCounts |> List.map (fun x -> int (readAsUnsigned x))
diceList byteCounts byteList |> List.map decompressUnit |> List.concat
let mergeColors (list : byte list list) =
let rec recursion (red : byte list) (green : byte list) (blue : byte list) (alpha : byte list) =
let merged = [red.Head; green.Head; blue.Head; alpha.Head]
match red.Length with
| 1 -> [merged]
| _ -> merged :: recursion red.Tail green.Tail blue.Tail alpha.Tail
recursion list.Head list.[1] list.[2] list.[3] |> List.concat
let addFilterType (width : int) (channels : int) (byteList : byte list) =
divList (channels * width) byteList |> List.map (fun x -> 0uy :: x) |> List.concat
let adler32 (byteList : byte list) =
let rec recursion (acc : uint32) (acc2 : uint32) (uintList : uint32 list) =
let acc = (acc - uintList.Head) % 65521u
let acc2 = acc2 + acc
if uintList.Length <= 2 then acc2 else recursion acc acc2 uintList.Tail
let uintList = List.map (fun x -> uint32 x) byteList |> List.rev
let sum = List.sum uintList
let a = (sum + 1u) % 65521u
let b = recursion sum a uintList
writeU16 (uint16 b) @ writeU16 (uint16 a)
let deflate (byteList : byte list) =
if byteList.Length > 65535 then failwith "Image of this size not yet supported."
let len = writeU16 (uint16 byteList.Length)
let nlen = List.map (fun x -> x ^^^ 255uy) len
[0x78uy; 0xdauy; 128uy;] @ len @ nlen @ byteList @ (adler32 byteList)
let make (info : GeneralInfo) (image : PsdPixelData) =
let height = int info.Height
let width = int info.Width
let channels = int info.Channels
let byteList =
match image.Compression with
| 0u -> image.Pixels
| 1u -> decompress info image.Pixels
| _ -> failwith "Only RLE compression supported." ; []
let result = divList (height * width) byteList |> mergeColors |> addFilterType width channels |> deflate
{ Data = result }
type PngChunklet =
{ ChunkType : byte list
ChunkData : byte list }
type PngChunk =
{ Data : byte list }
static member computeCrc (byteList : byte list) =
let rec recursion (crcAcc : uint32) (uintList : uint32 list) =
let index = int ((crcAcc ^^^ uintList.Head) &&& 255u)
let crcAcc = crcTable.[index] ^^^ (crcAcc >>> 8)
if uintList.Tail.Length = 0 then crcAcc else recursion crcAcc uintList.Tail
let uintList = List.map (fun x -> uint32 x) byteList
(recursion 0xffffffffu uintList) ^^^ 0xffffffffu
static member make (chunklet : PngChunklet) =
let length = writeU32 (uint32 chunklet.ChunkData.Length)
let byteList = chunklet.ChunkType @ chunklet.ChunkData
let crc = writeU32 (PngChunk.computeCrc byteList)
{ Data = length @ byteList @ crc }
type PngData =
{ Data : byte list }
static member make (header : PngHeader) (image : PngImage) =
let signature = [137uy; 80uy; 78uy; 71uy; 13uy; 10uy; 26uy; 10uy]
let headerChunklet =
{ ChunkType = [73uy; 72uy; 68uy; 82uy]
ChunkData = header.Data }
let imageChunklet =
{ ChunkType = [73uy; 68uy; 65uy; 84uy]
ChunkData = image.Data }
let endChunklet =
{ ChunkType = [73uy; 69uy; 78uy; 68uy]
ChunkData = [] }
let chunks = List.map PngChunk.make [headerChunklet; imageChunklet; endChunklet] |> List.map (fun x -> x.Data)
{ Data = signature @ (List.concat chunks) }
let makePng (filepath : string) (data : PngData) =
let filepath = filepath.ToCharArray()
let filepath = Array.toList filepath.[0 .. filepath.Length - 5] |> List.map (fun x -> Convert.ToString(x)) |> List.reduce (fun acc x -> acc + x)
let filepath = filepath + ".png"
use dest = new FileStream(filepath, FileMode.Create, FileAccess.Write)
writeStream dest data.Data
0
let convert (filepath : string) =
let psdData = PsdData.make filepath
let info = GeneralInfo.make psdData
let pngHeader = PngHeader.make info
let pngImage = PngImage.make info psdData.PixelData
let pngData = PngData.make pngHeader pngImage
makePng filepath pngData
[<EntryPoint>]
let main (args : string []) =
match args.Length with
| 1 -> if File.Exists(args.[0]) then convert args.[0] else printfn "File does not exist." ; 1
| _ -> printfn "This command takes exactly 1 argument." ; 1
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